using System.Collections; using System.Collections.Generic; using UnityEngine; using AppsFlyerSDK; // This class is intended to be used the the AppsFlyerObject.prefab public class AppsFlyerObjectScript : MonoBehaviour , IAppsFlyerConversionData { // These fields are set from the editor so do not modify! //******************************// public string devKey; public string appID; public bool isDebug; public bool getConversionData; //******************************// void Start() { // These fields are set from the editor so do not modify! //******************************// AppsFlyer.setIsDebug(isDebug); AppsFlyer.initSDK(devKey, appID, getConversionData ? this : null); //******************************// AppsFlyer.startSDK(); } void Update() { } // Mark AppsFlyer CallBacks public void onConversionDataSuccess(string conversionData) { AppsFlyer.AFLog("didReceiveConversionData", conversionData); Dictionary conversionDataDictionary = AppsFlyer.CallbackStringToDictionary(conversionData); // add deferred deeplink logic here } public void onConversionDataFail(string error) { AppsFlyer.AFLog("didReceiveConversionDataWithError", error); } public void onAppOpenAttribution(string attributionData) { AppsFlyer.AFLog("onAppOpenAttribution", attributionData); Dictionary attributionDataDictionary = AppsFlyer.CallbackStringToDictionary(attributionData); // add direct deeplink logic here } public void onAppOpenAttributionFailure(string error) { AppsFlyer.AFLog("onAppOpenAttributionFailure", error); } }